Sam Wey

Senior Level Designer


With ten years of experience in the entertainment industry, I am a Senior Level Designer whose background as a top tier Character Modeler and Senior Environment Artist allows me to design levels which balance form and function. As a level designer, I value creative use of mechanics while upholding the narrative priorities of a game. My deep understanding of the 3D art production pipeline has enabled me to effectively manage and elegantly tie together the various art and technical disciplines in support of a compelling experience.